Catatan perubahan

Apa yang berubah di setiap rilis Veilus. Pemasang untuk semua versi ada di GitHub; mesin browser diperbarui terpisah di dalam aplikasi.

Catatan rilis ditulis dalam bahasa Inggris.

  1. v0.2.8

    • Apple GPU profiles keep separate WebGL 1 and WebGL 2 extension lists, re-measured on Chrome 154
  2. v0.2.7

    • Maintenance release: delivered to 0.2.6 through the new automatic update
  3. v0.2.6

    • Automatic updates: the app checks for a new version when it starts and from Settings, asks before installing, then restarts
    • Clearer messages when an update check or install fails
  4. v0.2.5

    • New Team 3 plan: 3 devices, lifetime
    • Extra device pricing follows your key size: $55 for a 1-device key, $48 for 2–4 devices, $38 for 5 or more
    • The plan page lists Solo, Team 3 and Team 5
  5. v0.2.4

    • License: a token that is missing a claim now falls back to the plan's defaults; license cache lasts 48 hours
    • If the network is down when the app starts, the interface keeps your plan until the license token expires instead of dropping to Free
    • Windows: the app reads the registry through the system API instead of launching a helper process
    • Veilus Flow: DSL scripts are validated when saved, not only when run
    • Fingerprint consistency improvements for screen and GPU combinations
  6. v0.2.3

    • Veilus Flow canvas: every node in the palette now runs; 11 new nodes; real branches and loops; ForEach iterates over dataset rows; variables declared as {{name}} are picked up automatically
    • Script list: tag suggestions and filtering by tag; trash for canvas nodes; Delete key on the canvas
    • Local API turns on automatically when the app starts; the API & MCP page was redesigned
    • Profiles: fingerprint consistency improvements for macOS profiles and for profiles on the same OS as your machine; MacBook Air 15 screen added
    • An unsigned license is treated as Free; only one app process runs at a time
  7. v0.2.2

    • Veilus runtime now bundles Node, Playwright and puppeteer-core, so scripts run without a separate install; macOS 13.5 or later
    • MCP server grows to 30 tools: page driving (navigate, snapshot, type, set_file…), proxy and profile creation tools, schedules, batch runs and run monitoring; a Claude Code plugin
    • Datasets: import TXT/CSV, assign rows to profiles, use them as variables in scripts and batch runs
    • Proxy pools: import and export TXT/CSV, socks5:// per line, location warnings, timezone suggested from the proxy's real exit IP
    • Profiles: side panel with five tabs, Notes, profile duplication, cookie copy/paste, trash for profiles and scripts, Locale and Timezone columns
    • Script pages: edit raw scripts in place, version history with diff and rollback, run history
    • Scheduling: cron with 5 fields, run once at a given time, Run Now
    • Fingerprint: Windows profiles can be used on macOS machines; broader fingerprint consistency work; canvas and audio noise is off by default
    • Plans and payment inside the app: 7-day Pro trial, VND and USD checkout, renewal reminders, device limit messages
    • Interface: eight languages, black-and-white theme, system theme by default, new shield logo
    • Settings reorganised into six sections; the app can stay in the tray when the window is closed
  8. v0.2.1

    • Engine download falls back to the public URL when the signed download link cannot be issued
  9. v0.2.0

    • Engine downloads use signed links and a signed version index
    • Profiles: copy and paste cookies, duplicate a profile, trash
    • Fingerprint consistency improvements for GPU and WebGPU values; more Windows GPU models
    • WebRTC Fake IP mode hardened
    • macOS: cookie storage hardened
  10. v0.1.0

    • First public release: profiles with their own fingerprint, storage and proxy; Veilus Flow automation; local REST API and MCP server; Veilus Sync; Windows and macOS installers